Posted: Mon 29 February 2016
As far as technical game mechanics go, what’s really changed? Maps have all pretty much received balance changes. They are subtle, but they make a huge difference. Most notably is that buy csgo skin of the classic De_Dust. This map tends to favour CT’s, but with some small changes (such as the simple addition of a makeshift bridge and an added staircase), it really does seem to give the Terrorists a fighting chance.
Do the guns fire the same? Do teamies still choose to blind you via many a poorly thrown flashbang? The latter holds true, but as for the core game mechanics, I’m afraid that I am not pro enough to truly know if spray patterns, recoil, etc really differ to that of Source. I can tell you that the old weapons all feel similar to the way they did in CSS, but their sounds, look and animation have changed. Rifle selection has remained the same, but a couple of new weapons have been thrown into the mix.